{"efta_number": "EFTA01954174", "page_count": 2, "url": "https://epstein-data.com/EFTA01954174", "pdf_url": "https://epstein-data.com/pdf/EFTA01954174.pdf", "pages": [{"efta_number": "EFTA01954174", "page_number": 0, "text_content": "Science Funder Jeffrey Epstein Launches Radical Emotional Software for the \nIndustry. \nVirtual gaming is about to warp through a black hole, thanks to a band of scientists in Hong Kong and a hedge \nfunder with a zealous science background, called Jeffrey Epstein. Indeed, game programming is moving away from \nalgorithmic robots to a twilight realm of emotional thinkers, taking online, video and toy entrepreneurs, one step \ncloser to Star Trek's 'Holodecle. \nFor years, in virtual gaming, the only intelligent player was the person playing the game, responding to non-\nreactive obstacles. At most, opponents could blow up or morph into something else. Whatever the reaction, it was a \nsimple linear or algorithmic response (if A, then B, if A+D. then C). \nBy the 1970's, opponents became more complex with the development of virtual chess, where the program \nresponded to a vast network of algorithmic possibilities: up to 10123 chess board variations to be exact. But even \nin those scenarios, the program remains purely reactive and deterministic: it does not have any goals, nor does it \nnot aim for check mate, but simply responds to a series of steps that lead to that direction. \nToday's gaming characters from virtual soldiers to Tinkerbell are also vastly more complex than their dash line \ntennis forbearers. Like the chess program, virtual soldiers can react to a wide variation of landscape scenarios and \nrespond in a myriad of ways, based on each case. \nThe Artificial Intelligence (AI) group in Hong Kong behind this new emotional software is called Open Cog. As a \nnon-profit foundation, Open Cog ('Cognition for All') lead by co-founder Ben Goenzel, develops programming \nlanguage for the AI community to use and share, in what is still a very fragmented field. However, in efforts to \nmap the architecture of the human mind, Open Cog also programed three game characters that push past \ntraditional algorithms: \nSpecifically using: \n• \nAtomSpace, a neural memory system. A database of concepts or 'atoms'. \n• \nMindAgents \n• \nAtoms are linked via algorithms—links get reinforced with repletion, and weaker with no repetition. \n• \nThe use of several algorithms all functioning at the same time: \"cognitive synergy\" \n• \nOpenPsi—inspired by Joscha Bach's MicroPsi Project: the use of motivation tanks that can be restored or \ndepleted: energy, water, integrity. Affiliation, certainty, competence. The status of these tanks are effected \nby various interactions, and interwoven into each algorthim. A tank's status can have priority over other \ntanks, and change the course of the algorithm. \n• \nLearning capacity: imitation and reinforcement of links between atoms. \n• \nhttp://www.anificialbrains.com/opencog \n• \nhttp://en.wikipedia.orgAviki/Artificial intelligence (video games) \nEFTA_R1_00423547 \nEFTA01954174\n", "char_count": 2828}, {"efta_number": "EFTA01954174", "page_number": 1, "text_content": "For entrepreneurs, Open Cog supplies a toolkit to incorporate their emotional characters into whatever \napplications the market is using: from virtual landscapes to toys and even robots. As a showcase, Open Cog has \nalso developed its own 3O landscape for its characters to function in. inspired largely by the popular building game \ncalled Mindcrall. To date, the three highly intelligent characters are: a girl, a ghost and a robot. \nOpen Cog's goals differ from the entrepreneurial developers that arc already lining up to exploit the new \nsoftware. \"Al emotional models allow scientists to test their hypothesis about the mind,\" Jeffrey Epstein \nremarked, the financial guru behind this effort. \"The disparity between these models and our experience \nof the mind is an invaluable guide to follow. It's somewhat like building a car, with no instructions, but \nour impression of what a car can do.\" \nOver the last ten years, Jeffrey Epstein has become one of the largest backers of cutting edge science \naround the world. Like Open Cog, he is motivated by learning more about the mind, versus creating a new \nstart-up product. He currently sits on the board of the Mind, Brain and Behavior Committee at Harvard. \nAccording to New York Magazine and National Review. Epstein has donated up to $200 million a year to \neminent scientists, including: Stephen Hawking, Marvin Minsky, Eric Lander, George Church, and Nobel \nlaureate physicists Gerard 't Hooft, David Gross, and Frank Wilezek. In 2003, Epstein founded the \nProgram for Evolutionary Dynamics at Harvard University, with a S30 million dollar gift to the university. \nThe Program studies the mathematical evolution of micro-biology and has made key discoveries into the \ntreatment of cancer, HIV and other infectious diseases. \nThe launch of the new software has already had a huge impact on the gaming frifircsaffp \nAs we get closer to mapping the vast mechanics of the human mind, it's possible that we'll discover that \nwe are more pre-determined than we think. It's possible that free will, though weighing a million \ndifferent neural filaments or 'atoms', is set in genetic stone—but it's also possible that the mind, in its \nmechanism, can change its own architecture and thus continue to push our destiny. \nEFTA_R1_00423548 \nEFTA01954175\n", "char_count": 2303}]}