{"efta_number": "EFTA01952956", "page_count": 3, "url": "https://epstein-data.com/EFTA01952956", "pdf_url": "https://epstein-data.com/pdf/EFTA01952956.pdf", "pages": [{"efta_number": "EFTA01952956", "page_number": 0, "text_content": "Hedte Funder Jeffrey Epstein Launches the First Emotional Robots \nThanks to a virtuoso band of scientists in Hong Kong and an unusual hedge funder with a zealous science \nbackground, called Jeffrey Epstein, the virtual world is moving away from algorithmic robots to a twilight \nrealm of emotional thinkers. \nThe Artificial Intelligence (AI) group in Hong Kong is called Open Cog. Open Cog develops programming \nlanguage for the Al community to use and share around the world. Much of Open Cog's goal is to unify \nthe fragmented field and language of Al, to accelerate research. However, Open Cog has also been \ndeveloping its own Al research: notably, shifting computer intelligence away from linear algorithmic \nresponses, towards goal driven, non-deterministic, emotional entities. \n\"Creating emotional Al models allows scientists to test their hypothesis about the mind,\" Jeffrey Epstein \nremarked, the financial guru behind this effort. \"The remaining gaps between these models and our \nexperience of the mind, is an invaluable guide to follow. It's somewhat like building a car, with no \ninstructions, but a visual of what a car can do.\" \nOver the last ten years, Jeffrey Epstein has become one of the largest backers of cutting edge science \naround the world. According to New York Magazine and National Review, he has donated up to $200 \nmillion a year to eminent scientists, including: Stephen Hawking, Marvin Minsky, Eric Lander, George \nChurch, and Nobel laureate physicists Gerard 't Hooft, David Gross, and Frank Wilczek. In 2003, Epstein \nfounded the Program for Evolutionary Dynamics at Harvard University, with a $30 million dollar gift to \nthe university. The Program studies the mathematical evolution of micro-biology and has made key \ndiscoveries into the treatment of cancer, HIV and other infectious diseases. \nFor years, in the world of virtual gaming, the only intelligent player was the person playing the game, \nresponding to non-reacting obstacles. At most, upon virtual contact, obstacles could blow up, open up, \ncave in, or morph into something else. Whatever the reaction, it was a simple linear or algorithmic response \n(if A, then B, if Ai-D, then C). \nOpponents soon became more complex with the development of such games as virtual chess, where the \ncomputer responded to a vast network of algorithmic possibilities: up to 10123 game variations to be exact. \nBut even in those scenarios, the computer program dots not have an ultimate goal: it does not aim for \ncheck mate, but simply responds to a series of steps that lead to that direction. \nEFTA_R1_00421156 \nEFTA01952956\n", "char_count": 2611}, {"efta_number": "EFTA01952956", "page_number": 1, "text_content": "Today's gaming characters from virtual soldiers to Tinkerbell, arc also vastly more complex than their \ndash line tennis forbearers. Like the chess interpreter, virtual soldiers can react to a wide variation of \nlandscape scenarios and in a myriad of ways. \nUntil now, emotional, needs-driven robots whether virtual or physical, were still in the realm of science \nfiction. \nNotes from here on... \nOpen Cog's virtual characters can.... There should be technical notes here on how their models work. \nAlso—there are virtual ones and actual physical, human sized robots. See PDF. Its very dense language. \n• \ncommunicate via speech or text, empathic communication using biometric devices... \n• \nThe project supports the Hong Kong digital entertainment industry by supplying a toolkit for \ndevelopers to incorporate intelligent characters into their products. \n• \nThe prototype game world is built in Unity 3D, inspired by Minecraft. 3 characters: robot, girl \nand ghost. \n• \nNovel cognitive abilities, \n• \nUsing existing Open Cog software—building on that to create animated intelligent characters for \nuse in games, toys applications. \n• \nCurrent technology allows the characters to have basic learning and reasoning, to communicate \nin natural language about particular contexts. \n• \nThe Project supports the Hong Kong digital market by supplying a toolkit allowing developers to \nincorporate intelligent characters into their products. \n• \nThe hypnosis that cognitive synergy among learning mechanisms associated with different types \nof memory is valuable for embodied, human like general intelligence. \n• \nUsing Fishgram Algorithm: the capacity to recognize patterns in heterogeneous, rapidly \nchanging data. Language comprehension: semantic processing. Translating English into cognitive \ncontent \"nodes and links\" \nEFTA_R1_00421157 \nEFTA01952957\n", "char_count": 1851}, {"efta_number": "EFTA01952956", "page_number": 2, "text_content": "The article should mention Joscha Bach—because he is doing similar work and works with Open Cog and \nJeffrey \nMuch of Jeffrey Epstein's motivation and his foundation are to see what artificial intelligence can reveal \nabout human intelligence and not just the brain but cellular signal intelligence. \"Signal intelligence is at \nthe core of understanding how diseases such as cancer are transmitted and therefore, at the core of \ndeveloping effective treatment.\" \nAs we get closer to mapping the vast mechanics of the human mind, it's possible that we'll discover that \nwe are more pre-determined than we think. It's possible that free will, though weighing a million \ndifferent neural filaments, is set in genetic stone—but it's also possible that the mind, in its mechanism, \ncan continue to push the evolutionary envelope. \nEFTA_R1_00421158 \nEFTA01952958\n", "char_count": 857}]}