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FIGURE 3: LEARNING DYNAMICS OF THE ENVELOPE GAME Equilibrium Classification Frequency Player 1 Player 2 CWL Exit if Defect 1.0 senonentciascitiea eenctancnahacacnaunnansincns All D: CWOL C if Low 0 (os Fp SN i, SO SE SEE Exit Rives 0.2 sae ii, a Look Exit 0.0 —_ AID . CWOL: ; : - e.s= 120 focneracmae uneedoneaes sone somes so: mmmmmmmmgeaeaaams CWL: a es 0.0 : ‘ i. 7 : 7 7 _- at an 19 HOUSE_OVERSIGHT_026539
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