90 Teaching Minds in the story are ones that a graduate of such a program actually might do in real life or actually might need to know about (possibly because he is likely to manage or work with someone who performs that role). Stories have been at the center of human consciousness for a long time. People tell stories, and the stories they tell shape who they are. People hear stories and remember those that resonate deeply with them. And, people live stories. The stories they live become part of them in a deep way. While we may easily forget everything about a traditional course we took in high school, we can hardly forget the roles we have played in real-life experiences, especially when those roles went on for a long time and had emotional impact on us. The central argument here is that good education requires good stories—not solely stories that one is told, however. A good education relies on the creation of stories that a student can participate in and feel deeply about. This means that those stories must include others who are playing roles the student will have to deal with on the job, and that the roles the student plays in the stories must relate to the current or future roles that the student intends to play in his or her career. The SCC is inherently goal-based. The goals must be those that a student has already. For small boys, for example, it can be assumed that the idea of building a truck or designing an airplane is an activ- ity that would grab their interest. For older students, these would be ones like current or future job assignments. In an online world, it is quite possible to create hundreds or thousands of choices and allow students to pick what they want to do—not what they want to study, but activities that genuinely excite them. The SCC is inherently activity-based. The tasks that constitute the SCC must relate to goals that the student has and the tasks that people actually perform in the roles that the student will play when the trai