Computers, as a Tool for Creativity, Can’t Replace the Artist. Rachel Rose, a video artist who thinks about the questions posed by AI, employs computer technology in the creation of her works. Her films give the viewer an experience of materiality through the moving image. She uses collaging and layering of the material to manipulate sound and image, and the editing process is perhaps the most important aspect of her work. She also talks about the importance of decision making in her work. For her, the artistic process does not follow a rational pattern. In a converation we had, together with the engineer Kenric McDowell, at the Google Cultural Institute, she explained this by citing a story from theater director Peter Brook’s 1968 book The Empty Space. When Brook designed the set for his production of 7he Tempest in the late 1960s, he started by making a Japanese garden, but then the design evolved, becoming a white box, a black box, a realistic set, and so on. And in the end, he returned to his original idea. Brook writes that he was shocked at having spent a month on his labors, only to end at the beginning. But this shows that the creative artistic process is a succession whose every step builds on the next and which eventually comes to an unpredictable conclusion. The process is not a logical or rational succession but has mostly to do with the artist’s feelings in reaction to the preceding result. Rose said, of her own artistic decision making: It, to me, is distinctively different from machine learning, because at each decision there’s this core feeling that comes from a human being, which has to do with empathy, which has to do with communication, which has to do with questions about our own mortality that only a human could ask. This point underlines the fundamental difference between any human artistic production and so-called computer creativity. Rose sees AI more as a possible way to create better tools for humans: A place I can imagine machine learni