9.6 Body and Mind 175 9.6.2.2 Implications for AGI What lesson should the AGI developer draw from all this? The particularities of the human mind/body should not be taken as general requirements for general intelligence. However, it is worth remembering just how difficult is the computational problem of learning, based on experiential feedback alone, the right way to achieve the complex goal of controlling a system with general intelligence at the human level or beyond. To solve this problem without some sort of strong inductive biasing may require massively more experience than young humans obtain. Appropriate inductive bias may be embedded in an AGI system in many different ways. Some AGI designers have sought to embed it very explicitly, e.g. with hand-coded declarative knowledge as in Cyc, SOAR and other "GOFAI" type systems. On the other hand, the human brain receives its inductive bias much more subtly and implicitly, both via the specifics of the initial structure of the cognitive cortex, and via ongoing coupling of the cognitive cortex with other systems possessing more focused types of intelligence and more specific structures and/or dynamics. In building an AGI system, one has four choices, very broadly speaking: 1. Create a flexible mind-network, as unbiased as feasible, and attempt to have it learn how to achieve its goals via experience 2. Closely emulate key aspects of the human body along with the human mind 3. Imitate the human mind-body, conceptually if not in detail, and create a number of struc- turally and dynamically simpler intelligent systems closely and appropriately coupled to the abstract cognitive mind-network, provide useful inductive bias. 4. Find some other, creative way to guide and probabilistically constrain one’s AGI system’s mind-network, providing inductive bias appropriate to the tasks at hand, without emulating even conceptually the way the human mind-brain receives its inductive bias via coupling with simpler intelligent