9.4 Naive Physics 169 J} Sages VW Beeaea Geacce G@aesaee Fig. 9.1: One of Sloman’s example test domains for real-world inference. Left: a number of pins and a rubber band to be stretched around them. Right: use of the pins and rubber band to make a letter T. or more rubber bands and a pile of pins, and asked to use the pins to hold the band in place to form a particular shape)... For example, things to be learnt could include”: 1. There is an area inside the band and an area outside the band. 2. The possible effects of moving a pin that is inside the band towards or further away from other pins inside the band. (The effects can depend on whether the band is already stretched.) 3. The possible effects of moving a pin that is outside the band towards or further away from other pins inside the band. 4. The possible effects of adding a new pin, inside or outside the band, with or without pushing the band sideways with the pin first. 5. The possible effects of removing a pin, from a position inside or outside the band. 6. Patterns of motion/change that can occur and how they affect local and global shape (e.g. introducing a concavity or convexity, introducing or removing symmetry, increasing or decreasing the area enclosed). 7. The possibility of causing the band to cross over itself. (NB: Is an odd number of crosses possible?) 8. How adding a second, or third band can enrich the space of structures, processes and effects of processes. 9.4.5 What Kind of Physics Is Needed to Foster Human-like Intelligence? We stated above that we would like an AGI’s environment to support all the fundamental phe- nomena that naive physics deals with; and we have now reviewed a number of these specific phenomena. But it’s not entirely clear what the “fundamental” aspects underlying these phe- nomena are. One important question in the environment-design context is how close an AGI environment needs to stick to the particulars of real-world naive physics. Is it important that a