122 6 A Brief Overview of CogPrime “gga Za eee eye Ue se See A eo be ee ot = cd : Ref Emotior : ee, St = , ippir parts a ‘ fear A BS of ae. . 4 : Pride te, - . : ¢ Love >y Hate A a Anger ie "7 ratitude 1 tits | alin E ; ne 2 Chat Local Party Combat System : [pally |; LOOK around you, A [Sally]: Is-the red ball next to the tree? | [Fido]: Yes 3 [Sally]: Is the bone next to: the fountain? dee [Fido]: No [Sally]; What is the color of the ball? [Fido]: The ball is red [Sally]: What is next to the tree? [Fido]: The ted ball is next to the tree ¥ om & ! : Sey Fig. 6.6: Screenshot of OpenCog-controlled virtual dog —— a, ARATIVE KNOWLEDGE (Low fe do Prag icti intain Evaluation “tive ™Dlicag; iereernts Nowenee __|_s Predictive Implication _ —_ “a Energy Civ Eneray ) Current Location, ; Find J Entity — Lost 4 & a Near | Evaluation Link y, & Hebbian Link _-41.. YY ( IF we ea / sve ° $ Tv fp Oe DEC ARAL J é aad Hebbian Link yy ‘set My Energy ethene a eo S45, Node ; ( Find Entity Near i a. 4 7a t PROCEDURAL EPISODIC / SENSORY KNOWLEDGE KNOWLEDGE Fig. 6.7: Relationship Between Multiple Memory Types. The bottom left corner shows a program tree, constituting procedural knowledge. The upper left shows declarative nodes and links in the Atomspace. The upper right corner shows a relevant system goal. The lower right corner contains an image symbolizing relevant episodic and sensory knowledge. All the various types of knowledge link to each other and can be approximatively converted to each other.