110 6 A Brief Overview of CogPrime only scant feedback from human teachers. If successful, this will provide an outstanding platform for ongoing AGI development, as well as a visually appealing and immediately meaningful demo for OpenCog. Specific, particularly simple tasks that are the focus of this project team’s current work at time of writing include: e Watch another character build steps to reach a high-up object e Figure out via imitation of this that, in a different context, building steps to reach a high up object may be a good idea e Also figure out that, if it wants a certain high-up object but there are no materials for building steps available, finding some other way to get elevated will be a good idea that may help it get the object 6.3.1 Transitioning from Virtual Agents to a Physical Robot Preliminary experiments have also been conducted using OpenCog to control a Nao robot as well as a virtual dog [GdGO08]. This involves hybridizing OpenCog with a separate (but interlinked) subsystem handling low-level perception and action. In the experiments done so far, this has been accomplished in an extremely simplistic way. How to do this right is a topic treated in detail in Chapter 26 of Part 2. We suspect that reasonable level of capability will be achievable by simply interposing DeS- TIN (or some other system in its place) as a perception /action “black box” between OpenCog and a robot. Some preliminary experiments in this direction have already been carried out, con- necting the OpenPetBrain to a Nao robot using simpler, less capable software than DeSTIN in the intermediary role (off-the-shelf speech-to-text, text-to-speech and visual object recognition software). However, we also suspect that to achieve robustly intelligent robotics we must go beyond this approach, and connect robot perception and actuation software with OpenCogPrime in a “white box” manner that allows intimate dynamic feedback between perceptual, motoric, cognitive and linguistic f