From: Pablos Holman Sent: Thursday, May 2, 2013 10:07 PM To: Jeffrey Epstein Subject: Re: Not by my measure. That's why I mention Call of Duty. These are some =f the best selling "first person shooter" games. You are running =round blowing shit up. People play them and love them, and have no =dea that everything in the game is historically accurate. The =attlefields, weapons, characters, etc. are all meticulously culled from =he historical record. Kids play these games and the next thing you =now they are correcting their history teachers in class. The important =hing though is that they never compromised on fun, so they became =ommercially successful. Pablos. On May 2, 2013, at 3:03 PM, Jeffrey Epstein <[email protected]> =rote: > is there anything close? > On Thu, May 2, 2013 at 4:30 PM, Pablos Holman •,: > =rote: > On May 1, 2013, at 5:42 AM, Jeffrey Epstein <[email protected]> =rote: » Im meeting with Joel Klein on monday, any edutainment games that =ou like already out there > Play "Medal of Honor" or "Call of Duty" and you will learn war riistory. Here's what I've been thinking. > Video games are already great at teaching. If they don't assess your =evel and put an appropriate challenge right in front of you, the game =ails. Challenge too hard and you get frustrated and quit playing. Too =asy and the game is no fun. That is exactly what a good teacher or =utor would do. Fundamentally the thing that works is a 1 to 1 student =eacher ratio. Even if you have a shitty teacher or tutor, you will =earn a lot because that person gets to know you and challenges you at =our level. That doesn't scale, but computers do. So we have to use =omputers to replace teachers - or at least augment them. > Today's video games don't try to teach stuff we care about. Well, =xcept for shooting bad guys. The best scheme I've come up with so far =s to use X-Prize or something like it to co-opt the existing video game =ndustry. Give out a prize to the