From: jeffrey E. <[email protected]> Sent: Tuesday, February 2, 2016 1:59 PM To: Barry J. Cohen Subject: Re: Chase scene formula GreTi was chef more yesterday and heard viola On Tuesday, Febr=ary 2, 2016, Barry J. Cohen wrote: There are several different formulas for chase scene music. Below is = common formula. Attached is one I wrote. And at 7:47 in the l=nk below is one that Hans Zimmer wrote for a video game, Modern Warfare 2.=u> <https://www.youtube.com/watch?v=bG3f LljF-vY> * *=A0 Set metronome at 130-150 • *=A0 Start with percussion ostinato using 16th<=sup> notes. * *=A0 Use high, low and medium percussion pitches, bu= avoid too many lows, as they can conflict with sound effects in the film,=like explosions • *=A0 4/4 rhythm, but occasionally throw in odd meter=measures • *=A0 Use lots of offbeat accents • *=A0 Mimic rhythm with a string ostinato, starting w=th violas playing 16th notes • *=A0 Use minor keys or ambiguous keys which avoid th=rds • *=A0 Layer in slower moving themes in horns and stri=gs • *=A0 Use brass in melody or chords. Rising fifths wo=k well too. • *=A0 Use dissonant harmonies, but nothing complicate=. E.g., use tritones • *=ACI Use note clusters (close harmonies)</=> * *=A0 No woodwinds * *=A0 Insert a break where everything but drums drop =ut. The drums never stop. Barry Cohen Apollo Management<=> 9 West 57th Street, 37th Floor</=pan> EFTA_R1_01584842 EFTA02472743