To: Jeffrey EpsteinUeevacation©gmail.com] From: Pablos Holman Sent: Thur 5/2/2013 10:07:09 PM Subject Re: Not by my measure. That's why I mention Call of Duty. These are some of the best selling "first person shooter" games. You are running around blowing shit up. People play them and love them, and have no idea that everything in the game is historically accurate. The battlefields, weapons, characters, etc. are all meticulously culled from the historical record. Kids play these games and the next thing you know they are correcting their history teachers in class. The important thing though is that they never compromised on fun, so they became commercially successful. Pablos. On May 2, 2013, at 3:03 PM, Jeffrey Epstein <[email protected]> wrote: > is there anything close? > • On Thu, May 2, 2013 at 4:30 PM, Pablos Holman wrote: > On May 1, 2013, at 5:42 AM, Jeffrey Epstein <[email protected]> wrote: > > Im meeting with Joel Klein on monday, any edutainment games that you like already out there > Play "Medal of Honor" or "Call of Duty" and you will learn war history. Here's what I've been thinking. > Video games are already great at teaching. If they don't assess your level and put an appropriate challenge right in front of you, the game fails. Challenge too hard and you get frustrated and quit playing. Too easy and the game is no fun. That is exactly what a good teacher or tutor would do. Fundamentally the thing that works is a 1 to 1 student teacher ratio. Even if you have a shitty teacher or tutor, you will learn a lot because that person gets to know you and challenges you at your level. That doesn't scale, but computers do. So we have to use computers to replace teachers - or at least augment them. > Today's video games don't try to teach stuff we care about. Well, except for shooting bad guys. The best scheme I've come up with so far is to use X-Prize or something like it to co-opt the existing video game industry.