From: "Klein, Joel" To: Jeffrey Epstein <[email protected]> Subject: Re: from one of the worlds great hackers. Date: Fri, 03 May 2013 10:35:47 +0000 Weekend is crazy. See you Monday. Sent from my iPad On May 3, 2013, at 6:09 AM, "Jeffrey Epstein" <[email protected]> wrote: neither my expertise or frankly my ,interest. My personal focus is on the broader question what it means for something to "learn". Machine learning, evolution , physical system learning - lightning for example ( yes,- lightning) intelligence and its representation in various forms ie. physics -intelligence. human intelligence , synthetic intelligence ." probability" , what is it? logic, fuzzy logic, simulations . there principles, What does mental engagement require, ? etc. Am around this weekend if you are free for a walk, otherwise look forward to our breakfast on monday. On Thu, May 2, 2013 at 6:56 PM, Klein, Joel < > wrote: Btw, don't agree shiny teachers will work, but that's another story. Sent from my iPad On May 2, 2013, at 6:06 PM, "Jeffrey Epstein" <[email protected]> wrote: thoughts ? Video games are already great at teaching. If they don't assess your level and put an appropriate challenge right in front of you, the game fails. Challenge too hard and you get frustrated and quit playing. Too easy and the game is no fun. That is exactly what a good teacher or tutor would do. Fundamentally the thing that works is a 1 to 1 student teacher ratio. Even if you have a shifty teacher or tutor, you will learn a lot because that person gets to know you and challenges you at your level. That doesn't scale, but computers do. So we have to use computers to replace teachers - or at least augment them. Today's video games don't try to teach stuff we care about. Well, except for shooting bad guys. The best scheme I've come up with so far is to use X-Prize or something like it to co-opt the existing video game industry. Give out a prize to the game that comes up wit