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Science Funder Jeffrey Epstein Launches Radical Emotional Software for the Gamin(' Industry. Virtual gaming is about to warp through a black hole, thanks to a band of scientists in Hong Kong and a hedge finder with a zealous science background, called Jeffrey Epstein. Indeed, game programming is moving away from algorithmic robots to a twilight realm of emotional thinkers, taking online, video and toy entrepreneurs, one step closer to Star Trek's 'Holodeck'. For years, in virtual gaming, the only intelligent player was the person playing the game, responding to non-reactive obstacles. At most, opponents could blow up or morph into something else. Whatever the reaction, it was a simple linear or algorithmic response (if A, then B, if A+D, then C). By the 1970's, opponents became more complex with the development of virtual chess, where the program responded to a vast network of algorithmic possibilities: up to 10123 chess board variations to be exact. But even in those scenarios, the program remains purely reactive and deterministic: it does not have any goals, nor does it not aim for check mate, but simply responds to a series of steps that lead to that direction. Today's gaming characters from virtual soldiers to Tinkerbell are also vastly more complex than their dash line tennis forbearers. Like the chess program, virtual soldiers can react to a wide variation of landscape scenarios and respond in a myriad of ways, based on each case. The Artificial Intelligence (AI) group in Hong Kong behind this new emotional software is called Open Cog. As a non-profit foundation, Open Cog ('Cognition for All') lead by co-founder Ben Goertzel, develops programming language for the Al community to use and share, in what is still a very fragmented field. However, in efforts to map the architecture of the human mind, Open Cog also programed three game characters that push past traditional algorithms: Specifically using: • AtomSpace, a neural memory system. A

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